Paperclip Empire

Original single-file incremental game • designed for Kobo browsers and E-Ink screens

Display

Dark Mode
Darker interface for low-light reading.
Fancy Mode
Adds gradients, shadows and rounded panels. Not recommended for E-Ink.
E-Ink Friendly Mode
For low-battery e-readers. Removes animations and updates the screen about once per second to reduce redraws.

Save

Local save Enabled
Save key LocalStorage
Autosave runs every 30 seconds.

Transfer Save

Export a protected save code to move this game to another device. Importing replaces the current progress.
Save codes are encrypted and authenticated. Keep your code private.

Delete Progress

This permanently deletes the local save.

About This Save

Universe 0
Total playtime 0s
Total paperclips made 0
Total paperclips sold 0
Current stage 1

Corporate Manufacturer

Funds $ 0.00
Paperclips in inventory 0
Production / second 0
Sales / second 0
Revenue / second $ 0.00

Price per Clip $0.35
Public Demand 10%
Marketing effectiveness 100%

Wire & Manufacturing

Wire 100
Wire price / 100 $ 2.50
Buy one wire batch

AutoClippers 0
MegaClippers 0
WireBuyer
Buys one batch when wire reaches zero.

Corporate Capacity

Total paperclips made 0
Total paperclips sold 0
Trust remaining 0
Processors 1
Memory 1
Processors generate Ops. Memory determines Ops capacity.

Next Trust milestone 2,000

Activity

Computational Resources

Operations 0 / 1000
Ops / second 10
Creativity 0
Creativity / second at full Ops 0
Yomi 0

Processors 1
Memory 1
Each Memory point adds 1,000 Ops capacity.

Quantum Computing

Photonic timing creates an Ops burst. Quantum Ops may exceed the normal cap.
Photonic Chips 0
Quantum burst 0

Strategic Modeling

Tournaments run 0
Strategy

Trust & Creativity


Operations

Operations 0 / 1000
Ops / second 10
Creativity 0

Project Queue

Eligible projects are shown without allowing one unaffordable project to block the rest of the queue.

Investment Engine

Engine level 0
Next engine upgrade 100 Yomi

Funds $ 0.00
Market cash $ 0.00
Stock value $ 0.00
Total investment value $ 0.00

Stock Market

Risk tier
Expected volatility Low
Trading bonus 100%

Planetary Consumption

Planetary matter remaining 0
Planet consumed 0%
Available wire 0
Paperclips 0
Solar power 0
Power stored 0 / 0
Power use / sec 0

Power Grid

Solar Farms 0
Battery Towers 0

Drone Production

Harvester Drones 0
Wire Drones 0
Clip Factories 0
Factory output / sec 0

Swarm Computing

Swarm Gifts 0
Think Work
Think allocation 0%
Work allocation 100%
Swarm Ops / sec 0

Swarm Gifts

No gift yet.
Next gift chance 30s

Stage 2 Transition

When planetary matter reaches zero, Space Exploration becomes available.
Space Exploration ready NO

Interstellar Swarm

Universe matter remaining 0
Universal paperclips 0
Universe consumed 0%
Probes 0
Drifters 0
Honor 0
Probe Trust pool 0 / 20
Total Trust allocated 0

Probe Trust Allocation

Speed 0
Exploration 0
Self-Replication 0
Hazard Remediation 0
Factory Production 0
Harvester Production 0
Wire Drone Production 0
Combat 0

Space Production

Space Factories 0
Space Harvesters 0
Space Wire Drones 0
Exploration rate 0
Matter conversion rate 0

Value Drift

Drift rate 0
Probe losses / sec 0
Drifter combat power 0
Probe combat power 0
Combat systems are not unlocked yet.

Probe Research

The Emperor of Drift

Reach 100% universal consumption to receive the proposal.

Final Teardown

Dismantle the remaining swarm and finish the final conversion.
Final clip reserve 0

Artifact Grid — New Game+

Each accepted universe adds a new simulation level. Up to 5 artifacts may be active.
Universe 0
Simulation level 0
Active artifacts 0 / 5